

- #Battletech flashpoint alliance missions mod#
- #Battletech flashpoint alliance missions update#
- #Battletech flashpoint alliance missions mods#
- #Battletech flashpoint alliance missions download#

I tried doing so through normal means (use advanced JSON merging to change the requirements) but since the DLC content is always loaded after ModTek, of course ModTek doesn't find the content I'm trying to amend. This is because it is very difficult to change DLC content through ModTek for some reason.
#Battletech flashpoint alliance missions mod#
It means it isn't compatible with any other mod that does the same. It literally overrides your "Flashpoint" assets bundle, in its entirety. This mod doesn't use ModTek or similar to inject the changes into the game without modifying game files. json files ( \StreamingAssets\data\flashpoints ) as follow: It changes the requirements of the Flashpoints.

If you fall below 100 and you pass at least one day, the Alliance Flashpoint will despawn. NOTE: the Flashpoint remains available while you have 100 reputation with the appropriate Faction. You do not need to ally with that Faction anymore for that Flashpoint to unlock. When you reach 100 reputation with a Faction that offers a Faction Alliance Flashpoint, the next Flashpoint that unlocks will be the Faction Alliance Flashpoint (they have the highest priority).
#Battletech flashpoint alliance missions update#
NOTE: since this mod replaces the original Flashpoint DLC Assets Bundle, it will be removed if you update your game or verify its local files.

This Flashpoint can make extensive use of the corrected OPFOR pilot skills and weapon stats. This provides some of the basic imagery used in this Flashpoint's conversations. This is now included in the CAB bundle.Ĭommuinity bug fixes, corrects many HBS typos and osmissions.
#Battletech flashpoint alliance missions mods#
This allows loading of mods in to HBS BATTLETECH. This mod needs ModTek and Flashpoint Stock Photos to work: Améliorez votre base dopérations stellaires, négociez des contrats de mercenaires avec des seigneurs féodaux, réparez et entretenez votre écurie de BattleMechs vieillissants et exécutez des tactiques de combat dévastatrices pour surpasser vos ennemis sur le champ de bataille. FPs are rated 3-4 stars but the consecutive drop ones will definitely ramp into 5 stars, so be aware of keeping extra mechs and pilots on deck if anything goes out early. This is like adding new modded 'Mechs or equipment in that it becomes required to load going forward.Ĭopy "Flashpoint-The-Raid" folder in to Mods folder created for ModTek. The base defense missions will 100-god-damn-certain lose 1 building no matter how hard you try, so if there's a bonus for keeping them all up I haven't seen it. Once this Flashpoint is associated with a save file, it must be present to load that save. "The Raid" is set with a spawn weight of 20, the same weight as the other non-alliance/tutorial Flashpoints. This adds formatting to work with VIP and prevent fatal loading errors in missions IV and V.
#Battletech flashpoint alliance missions download#
Users playing with the Vehicle Improvement Project will need to download the optional VIP Override in addition to the base FP.zip. This Flashpoint requires your company to have "Black Market Access" to populate. It can be completed with less, but should provide greater challenge than the Alliance Flashpoints or 5 Skull contracts. It's built against a nearly complete Argo, multiple Lances of custom 'Mechs and elite pilots able to run multiple engagements without repair. "The Raid" has been designed to challenge endgame level companies.
